Tag: Visual edit |
No edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 688: | Line 688: | ||
Ancient Times= |
Ancient Times= |
||
[[File:Ancient Times Pet Shop.PNG|thumb|250px|right]] |
[[File:Ancient Times Pet Shop.PNG|thumb|250px|right]] |
||
− | The [[:Category:Ancient Times|Ancient Times]] pet shop requires 1 gold |
+ | The [[:Category:Ancient Times|Ancient Times]] pet shop requires 1 gold medal in Travel in Time and has the following pets: |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 420px;" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 420px;" |
||
|- |
|- |
||
Line 710: | Line 710: | ||
Renaissance= |
Renaissance= |
||
The [[:Category:Renaissance|Renaissance]] pet shop requires 11 gold medals in Travel in Time and has the following pets: |
The [[:Category:Renaissance|Renaissance]] pet shop requires 11 gold medals in Travel in Time and has the following pets: |
||
+ | [[File:Renaissance Pet Shop.PNG|thumb|250px|right]] |
||
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 420px;" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 420px;" |
||
|- |
|- |
||
− | ! scope="col" style="text-align: center;"|Pet |
+ | ! scope="col" style="text-align: center;" |Pet |
− | ! scope="col" style="text-align: center;"|Cost |
+ | ! scope="col" style="text-align: center;" |Cost |
− | ! scope="col" style="text-align: center;"|Initial output |
+ | ! scope="col" style="text-align: center;" |Initial output |
+ | |- |
||
+ | | style="text-align: center;" |Cow |
||
+ | | style="text-align: center;" |200,000 Coins |
||
+ | | style="text-align: center;" |200 XP (Very Small)<br />10 Energy (Very Small) |
||
+ | |- |
||
+ | | style="text-align: center;" |Greyhound |
||
+ | | style="text-align: center;" |200,000 Coins |
||
+ | | style="text-align: center;" |2 Lucky Cards (Very Small)<br />10 Energy (Very Small) |
||
+ | |- |
||
+ | | style="text-align: center;" |Falcon |
||
+ | | style="text-align: center;" |500 Cash |
||
+ | | style="text-align: center;" |1000 Coins (Fair)<br />20 Energy (Small) |
||
+ | |} |
||
+ | |-| |
||
+ | Age of Sail= |
||
+ | {{Under Construction}} |
||
+ | The [[:Category:Age of Sail|Age of Sail]] pet shop requires 21 gold medals in Travel in Time and has the following pets: |
||
+ | {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 420px;" |
||
+ | |- |
||
+ | ! scope="col" style="text-align: center;" |Pet |
||
+ | ! scope="col" style="text-align: center;" |Cost |
||
+ | ! scope="col" style="text-align: center;" |Initial output |
||
|- |
|- |
||
− | | style="text-align: center;"| |
+ | | style="text-align: center;" |Alpaca |
− | | style="text-align: center;"| |
+ | | style="text-align: center;" |750,000 Coins |
− | | style="text-align: center;"| |
+ | | style="text-align: center;" |20 Energy (Small)<br />300 XP (Small) |
|- |
|- |
||
− | | style="text-align: center;"| |
+ | | style="text-align: center;" |Shark |
− | | style="text-align: center;"| |
+ | | style="text-align: center;" |750,000 Coins |
− | | style="text-align: center;"| |
+ | | style="text-align: center;" |3 Lucky Cards (Small)<br />300 XP (Small) |
|- |
|- |
||
− | | style="text-align: center;"| |
+ | | style="text-align: center;" |Chameleon |
− | | style="text-align: center;"| |
+ | | style="text-align: center;" |1000 Cash |
− | | style="text-align: center;"| |
+ | | style="text-align: center;" |2000 Coins (Fair)<br />600 XP (Good) |
|} |
|} |
||
</tabber> |
</tabber> |
||
Line 1,315: | Line 1,338: | ||
|-| |
|-| |
||
Renaissance= |
Renaissance= |
||
+ | {{Soon to be Added}} |
||
+ | |-| |
||
+ | Age of Sail= |
||
{{Soon to be Added}} |
{{Soon to be Added}} |
||
</tabber> |
</tabber> |
Revision as of 11:47, 1 August 2019
Police Pets help you to get extra rewards. At the end of a crime scene investigation, they search the scene, and depending on which pet you adopt, they have a chance to reward you with coins, cards, experience (XP), energy, faster star fill-ups with a higher score, orange juice, or potato chips.
Pet shops
Currently, there are six police pet shops in Grimsborough, six in Pacific Bay, six in the World Edition, six in Mysteries of the Past, six in The Conspiracy, and two in Travel in Time so far. The pets in the later shops (within a single season) are more expensive, but provide more generous bonuses and greater chance of finding those bonuses.
The player is required to earn a certain number of gold medals before a pet shop is unlocked. Gold medals do not carry over from season to season. In other words, gold medals earned in one season are eligible only for the gold medal requirements for the pet shops in that particular season.
Each pet shop has three pets, two of which can be bought by the same amount of coins and the third only purchasable through cash, making it a premium pet that offers better rewards than the other two in the shop.
Grimsborough pet shops
The Industrial Area pet shop requires 2 gold medals in Grimsborough and has the following pets:
Pet | Cost | Initial output |
---|---|---|
German Shepherd |
10,000 Coins | 1,000 Coins (Very Tiny) 1 Lucky Card (Very Tiny) |
King Charles Spaniel |
10,000 Coins | 15 XP (Very Tiny) 1 Lucky Card (Very Tiny) |
Golden Retriever |
100 Cash | 10 Energy (Very Tiny) 1 Lucky Card (Very Small) |
The Financial Center pet shop requires 12 gold medals in Grimsborough and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Boxer | 100,000 Coins | 3,000 Coins (Very Tiny) 80 XP (Very Small) |
Akita | 100,000 Coins | 1 Lucky Card (Very Tiny) 80 XP (Very Small) |
Pug | 200 Cash | 1 Orange Juice (Very Tiny) 80 XP (Small) |
The Historical Center pet shop requires 22 gold medals in Grimsborough and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Chihuahua | 200,000 Coins | 5 Energy (Very Tiny) 160 XP (Small) |
Collie | 200,000 Coins | 5 Energy (Very Tiny) 6,000 Coins (Small) |
Dalmatian | 500 Cash | 1 Orange Juice (Very Small) 2 Lucky Cards (Small) |
The University pet shop requires 32 gold medals in Grimsborough and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Jack Russell Terrier |
500,000 Coins | 10 Energy (Very Small) 2 Lucky Cards (Small) |
St. Bernard | 500,000 Coins | 10 Energy (Very Small) 6,000 Coins (Small) |
Husky | 1,000 Cash | 1 Orange Juice (Small) 7,000 Coins (Small) |
The Maple Heights pet shop requires 42 gold medals in Grimsborough and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Tiger | 1,000,000 Coins | 10 Energy (Small) 3 Lucky Cards (Small) |
Panda | 1,000,000 Coins | 10 Energy (Small) 7,500 Coins (Small) |
Robot Dog | 1,250 Cash | 1 Potato Chips (Small) 7,000 Coins (Fair) |
The Airport pet shop requires 52 gold medals in Grimsborough and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Monkey | 1,000,000 Coins | 200 XP (Small) 3 Lucky Cards (Fair) |
Red Panda | 1,000,000 Coins | 200 XP (Fair) 7,000 Coins (Small) |
Cat | 1,250 Cash | 400 XP (Fair) 1 Potato Chips (Fair) |
Pacific Bay pet shops
The Ocean Shore pet shop requires 2 gold medals in Pacific Bay and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Fluffy Poodle | 100,000 Coins | 800 Coins (Very Tiny) 1 Lucky Card (Very Tiny) |
Rottweiler | 100,000 Coins | 15 XP (Very Tiny) 1 Lucky Card (Very Tiny) |
Labrador | 100 Cash | 10 Energy (Very Tiny) 1 Lucky Card (Very Small) |
The Bayou Bleu pet shop requires 10 gold medals in Pacific Bay and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Sea-Lion | 200,000 Coins | 1 Lucky Card (Very Tiny) 10,000 Extra Points (Very Tiny) |
Dolphin | 200,000 Coins | 2,500 Coins (Very Tiny) 10,000 Extra Points (Very Tiny) |
Pelican | 200 Cash | 5,000 Coins (Very Small) 10,000 Extra Points (Small) |
The Jazz Town pet shop requires 20 gold medals in Pacific Bay and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Owl | 300,000 Coins | 150 XP (Very Tiny) 20,000 Extra Points (Very Tiny) |
Raccoon | 300,000 Coins | 2 Lucky Cards (Very Tiny) 20,000 Extra Points (Very Tiny) |
Alligator | 300 Cash | 300 XP (Very Small) 20,000 Extra Points (Fair) |
The White Peaks pet shop requires 30 gold medals in Pacific Bay and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Squirrel | 500,000 Coins | 200 XP (Very Tiny) 30,000 Extra Points (Small) |
Fox | 500,000 Coins | 1 Lucky Card (Very Tiny) 30,000 Extra Points (Small) |
Rabbit | 500 Cash | 3 Lucky Cards (Very Small) 30,000 Extra Points (Small) |
The Rhine Canyon pet shop requires 40 gold medals in Pacific Bay and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Bear | 800,000 Coins | 10 Energy (Very Small) 50,000 Extra Points (Small) |
Fennec | 800,000 Coins | 250 XP (Very Small) 50,000 Extra Points (Small) |
Lion | 800 Cash | 450 XP (Small) 50,000 Extra Points (Small) |
The Innovation Valley pet shop requires 50 gold medals in Pacific Bay and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Mountain Goat | 1,200,000 Coins | 10,000 Coins (Small) 100,000 Extra Points (Fair) |
Robot Cat | 1,200,000 Coins | 350 XP (Fair) 100,000 Extra Points (Small) |
Chimpanzee | 1,200 Cash | 800 XP (Fair) 100,000 Extra Points (Fair) |
World Edition pet shops
The Europe pet shop requires 2 gold medals in the World Edition and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Wolf | 100,000 Coins | 1 Lucky Card (Very Small) 2,000 Coins (Very Tiny) |
Rat | 100,000 Coins | 100 XP (Very Tiny) 2,000 Coins (Very Small) |
Basset Hound | 100 Cash | 10 Energy (Very Small) 5,000 Coins (Very Small) |
The Sahara Region pet shop requires 12 gold medals in the World Edition and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Camel | 250,000 Coins | 5 Energy (Very Small) 40,000 Extra Points (Very Tiny) |
Giraffe | 250,000 Coins | 3,000 Coins (Very Tiny) 40,000 Extra Points (Very Small) |
Leopard | 200 Cash | 400 XP (Very Small) 40,000 Extra Points (Fair) |
The South Asia pet shop requires 24 gold medals in the World Edition and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Elephant | 500,000 Coins | 4,000 Coins (Very Small) 2 Lucky Cards (Very Small) |
Crane | 500,000 Coins | 150 XP (Very Small) 2 Lucky Cards (Very Small) |
Dragon | 400 Cash | 20 Energy (Small) 2 Lucky Cards (Fair) |
The Oceania pet shop requires 36 gold medals in the World Edition and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Platypus | 750,000 Coins | 6,000 Coins (Small) 50,000 Extra Points (Very Small) |
Kangaroo | 750,000 Coins | 6,000 Coins (Small) 2 Lucky Cards (Very Small) |
Koala | 500 Cash | 6,000 Coins (Fair) 500 XP (Fair) |
The South America pet shop requires 48 gold medals in the World Edition and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Parrot | 1,000,000 Coins | 3 Lucky Cards (Small) 50,000 Extra Points (Small) |
Sloth | 1,000,000 Coins | 250 XP (Small) 50,000 Extra Points (Small) |
Llama | 800 Cash | 30 Energy (Fair) 100,000 Extra Points (Good) |
The North America pet shop requires 52 gold medals in the World Edition and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Eagle | 1,250,000 Coins | 50,000 Extra Points (Fair) 350 XP (Small) |
Maine Coon | 1,250,000 Coins | 6,000 Coins (Small) 350 XP (Fair) |
Bear | 1,000 Cash | 3 Lucky Cards (Fair) 800 XP (Fair) |
Mysteries of the Past pet shops
The New Haven pet shop requires 1 gold medal in Mysteries of the Past and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Yorkshire Terrier | 10,000 Coins | 50 XP (Very Small) 5 Energy (Very Tiny) |
Cocker Spaniel | 10,000 Coins | 10,000 Extra Points (Very Tiny) 5 Energy (Very Small) |
Boston Terrier | 100 Cash | 2,000 Coins (Very Small) 10 Energy (Very Small) |
The Elysium Fields pet shop requires 7 gold medals in Mysteries of the Past and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Schnauzer | 100,000 Coins | 20,000 Extra Points (Very Small) 1 Lucky Card (Very Tiny) |
Poodle | 100,000 Coins | 5 Energy (Very Tiny) 1 Lucky Card (Very Small) |
White Shepherd | 200 Cash | 200 XP (Very Small) 2 Lucky Cards (Fair) |
The Sinner's End pet shop requires 19 gold medals in Mysteries of the Past and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Ostrich | 200,000 Coins | 100 XP (Very Small) 3,000 Coins (Very Small) |
Black Panther | 200,000 Coins | 1 Lucky Card (Very Small) 3,000 Coins (Very Small) |
Guinea Pig | 500 Cash | 10 Energy (Small) 6,000 Coins (Fair) |
The Crimson Banks pet shop requires 31 gold medals in Mysteries of the Past and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Bulldog | 500,000 Coins | 4,000 Coins (Very Small) 200 XP (Small) |
Penguin | 500,000 Coins | 2 Lucky Cards (Very Small) 200 XP (Small) |
Otter | 800 Cash | 50,000 Extra Points (Fair) 500 XP (Fair) |
Wait up, partner! This section is under construction.
The Grim Chapel pet shop requires 43 gold medals in Mysteries of the Past and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Bat | 750,000 Coins | 50,000 Coins 100,000 Extra Points |
Frog | 750,000 Coins | 3 Lucky Cards 100,000 Extra Points |
Baboon | TBD | 800 XP (Fair) 20 Energy (Fair) |
The Capitol Peak pet shop requires 55 gold medals in Mysteries of the Past and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Lemur | 1,000,000 Coins | 100,000 Extra Points (Fair) 10 Energy (Small) |
Warthog | 1,000,000 Coins | 5,000 Coins (Small) 10 Energy (Fair) |
Hippopotamus | 1000 Cash | 800 XP (Fair) 20 Energy (Fair) |
The Conspiracy pet shops
The Fairview pet shop requires 1 gold medal in The Conspiracy and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Horse | 100,000 Coins | 50 XP (Very Small) 5 Energy (Very Tiny) |
Bernese Mountain Dog |
100,000 Coins | 10,000 Extra Points (Very Tiny) 5 Energy (Very Small) |
Corgi | 100 Cash | 2,000 Coins (Very Small) 20 Energy (Very Small) |
The Money Mile pet shop requires 7 gold medals in The Conspiracy and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Siamese Cat | 100,000 Coins | 5 Energy (Very Small) 2,000 Coins (Very Tiny) |
Salamander | 100,000 Coins | 1 Lucky Card (Very Tiny) 2,000 Coins (Very Small) |
Beaver "Crush" | 200 Cash | 5,000 Coins (Fair) 150 XP (Very Small) |
The Old Town pet shop requires 19 gold medals in The Conspiracy and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Sheep | 200,000 Coins | 5 Energy (Very Small) 150 XP (Very Small) |
Octopus | 200,000 Coins | 25,000 Extra Points (Very Small) 150 XP (Very Small) |
Saber-tooth Tiger |
500 Cash | 2 Lucky Cards (Small) 400 XP (Fair) |
The Misty Grove pet shop requires 31 gold medals in The Conspiracy and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Deer | 500,000 Coins | 200 XP (Small) 2 Lucky Cards (Very Small) |
Rooster | 500,000 Coins | 40,000 Extra Points (Very Small) 2 Lucky Cards (Small) |
Polar Bear | 800 Cash | 5,000 Coins (Fair) 3 Lucky Cards (Fair) |
The Spring Fields pet shop requires 43 gold medals in The Conspiracy and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Gorilla | 750,000 Coins | 4,000 Coins (Small) 100,000 Extra Points (Small) |
Hyena | 750,000 Coins | 2 Lucky Cards (Small) 100,000 Extra Points (Small) |
Pig | 1000 Cash | 10 Energy (Fair) 100,000 Extra Points (Good) |
The Newmark pet shop requires 55 gold medals in The Conspiracy and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Turtle | 1,000,000 Coins | 400 XP (Fair) 10 Energy (Small) |
Walrus | 1,000,000 Coins | 5,000 Coins (Small) 10 Energy (Fair) |
Snow Fox | 1,000 Cash | 800 XP (Fair) 20 Energy (Fair) |
Travel in Time pet shops
The Ancient Times pet shop requires 1 gold medal in Travel in Time and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Sphynx | 10,000 Coins | 100 XP (Very Small) 200 Coins (Very Tiny) |
Basenji | 10,000 Coins | 1 Lucky Card (Very Tiny) 200 Coins (Very Small) |
Pomeranian | 100 Cash | 10 Energy (Very Small) 500 Coins (Very Small) |
The Renaissance pet shop requires 11 gold medals in Travel in Time and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Cow | 200,000 Coins | 200 XP (Very Small) 10 Energy (Very Small) |
Greyhound | 200,000 Coins | 2 Lucky Cards (Very Small) 10 Energy (Very Small) |
Falcon | 500 Cash | 1000 Coins (Fair) 20 Energy (Small) |
Wait up, partner! This section is under construction.
The Age of Sail pet shop requires 21 gold medals in Travel in Time and has the following pets:
Pet | Cost | Initial output |
---|---|---|
Alpaca | 750,000 Coins | 20 Energy (Small) 300 XP (Small) |
Shark | 750,000 Coins | 3 Lucky Cards (Small) 300 XP (Small) |
Chameleon | 1000 Cash | 2000 Coins (Fair) 600 XP (Good) |
The pet house
You can access your purchased pets through the map screen or the circular menu at the bottom, left-hand corner of the case screen. From here, you can switch between your currently purchased pets by clicking on the arrows to the left or right.
You can also feed your pets with either a bone biscuit, a fish, a chicken leg, or a piece of ham, but only one of those four every so often, as each food has a wait time, after which you can feed your pets with another food. Listed below are the wait times and how many hearts each food item gives:
- A biscuit gives 1 heart with a 5-minute wait time.
- Fish gives 5 hearts with a 4-hour wait time.
- Chicken gives 10 hearts with a 12-hour wait time.
If you give your pet a chicken, you can not then give it a biscuit nor a fish, and you will have to wait for 12 hours before giving anything else to your pet, except:
- Ham costs 5 cash, gives 10 hearts (20 hearts in mobile), and can be given over and over.
If you have more than one pet, you can feed all of the pets at the same time.
Once your pet has many hearts, it will grow up and its special abilities will increase. And once your pet reaches its Maximum Loyalty, you will not have to feed it anymore.
Level-up
When your pet has enough hearts (as displayed in the progress bar in the pet house), it will reach a higher level and will have a higher probability of finding bonuses. At least one rectangle is added to one of the skills. The exact probabilities of finding something after a scene are unknown and described as "very tiny" or "small" (as a first point of reference, a German Shepherd at level 2 had 10 "lucky finds" in 60 scenes played).
As seen in the pet shops, more expensive pets start with a higher chance of finding an item, which means their lucky find chance can end up even higher than fully leveled pets from earlier shops, but take much longer to raise to Maximum Loyalty.
Note that, at levels 3 and 5, your pet will grow up. Seven Bars (Excellent) is the highest possible output for a skill of a pet. The pets from Maple Heights, Grimsborough's Hidden District (Airport), and Pacific Bay's fifth pet shop (Innovation Valley) are the only pets that are known of being capable to max out to 7 bars (excellent) in both stats.
Grimsborough pets
- Note: Both the German Shepherd and the King Charles Spaniel will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 30 Hearts | 1 Bar in Skill 2 |
Level 3 | 120 Hearts | 1 Bar in Skill 1 |
Level 4 | 360 Hearts | 1 Bar in both Skills |
Level 5 | 720 Hearts | 1 Bar in Skill 1 2 Bars in Skill 2 |
- Note: Both the Boxer and the Akita will be at 6 Bars (Very Good) in Skill 1 and 4 Bars (Fair) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 40 Hearts | 1 Bar in Skill 1 |
Level 3 | 160 Hearts | 1 Bar in Skill 2 |
Level 4 | 480 Hearts | 2 Bars in Skill 1 |
Level 5 | 960 Hearts | 2 Bars in Skill 1 1 Bars in Skill 2 |
- Note: Both the Chihuahua and the Collie will be at 4 Bars (Fair) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 50 Hearts | 1 Bar in Skill 2 |
Level 3 | 200 Hearts | 1 Bar in Skill 1 |
Level 4 | 600 Hearts | 1 Bar in both Skills |
Level 5 | 1200 Hearts | 1 Bar in Skill 1 2 Bars in Skill 2 |
- Note: Both the Jack Russell Terrier and the St. Bernard will be at 5 Bars (Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 60 Hearts | 1 Bar in Skill 2 (J.R. Terrier) 1 Bar in Skill 1 (St. Bernard) |
Level 3 | 240 Hearts | 1 Bar in Skill 1 (J.R. Terrier) 1 Bar in Skill 2 (St. Bernard) |
Level 4 | 720 Hearts | 1 Bar in both Skills |
Level 5 | 1440 Hearts | 1 Bar in Skill 1 2 Bars in Skill 2 |
- Note: Both the Tiger and the Panda will be at 7 Bars (Excellent) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 70 Hearts | 1 Bar in Skill 2 |
Level 3 | 280 Hearts | 1 Bar in both Skills |
Level 4 | 840 Hearts | 1 Bar in both Skills |
Level 5 | 1680 Hearts | Both Stats at 7 Bars |
- Note: Both the Monkey and the Red Panda will be at 7 Bars (Excellent) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 280 Hearts | 1 Bar in Skill 1 (Monkey) 1 Bar in Skill 2 (Red Panda) |
Level 3 | 840 Hearts | 1 Bar in Skill 2 (Monkey) 1 Bar in Skill 1 (Red Panda) |
Level 4 | 1680 Hearts | 1 Bar in both Skills |
Level 5 | 3360 Hearts | Both Stats at 7 Bars |
Pacific Bay pets
- Note: Both the Sea-Lion and the Dolphin will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 30 Hearts | 1 Bar in Skill 2 |
Level 3 | 120 Hearts | 1 Bar in Skill 1 |
Level 4 | 360 Hearts | 1 Bar in both Skills |
Level 5 | 720 Hearts | 1 Bar in Skill 1 2 Bars in Skill 2 |
- Note: Both the Sea-Lion and the Dolphin will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 50 Hearts | 1 Bar in Skill 1 |
Level 3 | 200 Hearts | 2 Bars in Skill 2 |
Level 4 | 600 Hearts | 2 Bars in Skill 1 |
Level 5 | 1200 Hearts | 2 Bars in Skill 2 |
- Note: Both the Owl and the Raccoon will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 60 Hearts | 1 Bar in Skill 1 (Owl) 1 Bar in both Skills (Raccoon) |
Level 3 | 240 Hearts | 2 Bars in Skill 2 (Owl) 1 Bar in Skill 2 (Raccoon) |
Level 4 | 720 Hearts | 2 Bars in Skill 1 (Owl) 1 Bar in both Skills (Raccoon) |
Level 5 | 1440 Hearts | 2 Bars in Skill 2 (Owl) 1 Bar in both Skills (Raccoon) |
- Note: Both the Squirrel and the Fox will be at 4 Bars (Fair) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 70 Hearts | 1 Bar in Skill 2 |
Level 3 | 280 Hearts | 1 Bar in Skill 1 |
Level 4 | 840 Hearts | 1 Bar in both Skills |
Level 5 | 1680 Hearts | 1 Bar in Skill 1 2 Bars in Skill 2 |
- Note: Both the Bear and the Fennec will be at 5 Bars (Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 80 Hearts | 1 Bar in Skill 2 (Bear) 1 Bar in Skill 1 (Fennec) |
Level 3 | 320 Hearts | 1 Bar in Skill 1 (Bear) 1 Bar in Skill 2 (Fennec) |
Level 4 | 960 Hearts | 1 Bar in both Skills |
Level 5 | 1920 Hearts | 1 Bar in Skill 1 2 Bars in Skill 2 |
- Note: Both the Mountain Goat and the Robot Cat will be at 7 Bars (Excellent) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 90 Hearts | 1 Bar in Skill 1 (Mountain Goat) 1 Bar in Skill 2 (Robot Cat) |
Level 3 | 360 Hearts | 1 Bar in Skill 2 (Mountain Goat) 1 Bar in Skill 1 (Robot Cat) |
Level 4 | 1080 Hearts | 1 Bar in both Skills |
Level 5 | 2160 Hearts | Both Stats at 7 Bars |
World Edition pets
- Note: The Wolf will be at 5 Bars (Good) in Skill 1 and 4 Bars (Fair) in Skill 2 and the Rat will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 70 Hearts | 1 Bar in Skill 1 (Wolf) 1 Bar in Skill 2 (Rat) |
Level 3 | 250 Hearts | 1 Bar in Skill 2 (Wolf) 1 Bar in Skill 1 (Rat) |
Level 4 | 700 Hearts | 1 Bar in both Skills |
Level 5 | 1250 Hearts | 1 Bar in both Skills |
- Note: Both the Camel and the Giraffe will be at 5 Bars (Good) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 80 Hearts | 1 Bar in Skill 2 (Camel) 1 Bar in Skill 1 (Giraffe) |
Level 3 | 300 Hearts | 1 Bar in both Skills |
Level 4 | 850 Hearts | 1 Bar in both Skills |
Level 5 | 1500 Hearts | 1 Bar in both Skills |
- Note: The Elephant will be at 5 Bars (Good) in Skill 1 and 6 Bars (Very Good) in Skill 2 and the Crane will be at 6 Bars (Very Good) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 90 Hearts | 1 Bar in Skill 2 (Elephant) 1 Bar in Skill 1 (Crane) |
Level 3 | 350 Hearts | 1 Bar in both Skills |
Level 4 | 1000 Hearts | 1 Bar in both Skills |
Level 5 | 1750 Hearts | 1 Bar in both Skills |
- Note: Both the Platypus and the Kangaroo will be at 6 Bars (Very Good) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 100 Hearts | 1 Bar in Skill 2 |
Level 3 | 400 Hearts | 1 Bar in both Skills |
Level 4 | 1150 Hearts | 1 Bar in both Skills |
Level 5 | 2000 Hearts | 1 Bar in both Skills |
Wait up, partner! This section is under construction.
- Note: The Parrot will be at 6 Bars (Very Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 and the Sloth will be at 7 Bars (Excellent) in Skill 1 and 6 Bars (Very Good) in Skill 2 upon reaching Maximum Loyalty.
Wait up, partner! This section is under construction.
- Note: Both the Eagle and the Maine Coon will be at 7 Bars (Good) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.
Mysteries of the Past pets
Wait up, partner! This section is under construction.
- Note: The Yorkshire Terrier will be at 5 Bars (Good) in Skill 1 and 4 Bars (Fair) in Skill 2 and the Cocker Spaniel will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | TBD | TBD |
Level 3 | 700 Hearts | TBD |
Level 4 | TBD | TBD |
Level 5 | TBD | TBD |
Wait up, partner! This section is under construction.
- Note: Both the Schanuzer and the Poodle will be at 5 Bars (Good) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.
Wait up, partner! This section is under construction.
- Note: Both the Ostrich and the Black Panther will be at 5 Bars (Good) in Skill 1 and 6 Bars (Very Good) in Skill 2 upon reaching Maximum Loyalty.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | TBD | TBD |
Level 3 | TBD | TBD |
Level 4 | TBD | TBD |
Level 5 | 1750 Hearts | 1 Bar in both Skills |
Wait up, partner! This section is under construction.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | 100 Hearts | 1 Bar in Skill 1 |
Level 3 | 400 Hearts | 1 Bar in both Skills |
Level 4 | 1150 Hearts | 1 Bar in both Skills |
Level 5 | 2000 Hearts | TBD |
Calm down, partner... This section is soon to be added.
Calm down, partner... This section is soon to be added.
The Conspiracy pets
Wait up, partner! This section is under construction.
Level | Hearts required | Stat increase |
---|---|---|
Level 2 | TBD | TBD |
Level 3 | TBD | TBD |
Level 4 | TBD | TBD |
Level 5 | TBD | TBD |
Calm down, partner... This section is soon to be added.
Calm down, partner... This section is soon to be added.
Calm down, partner... This section is soon to be added.
Calm down, partner... This section is soon to be added.
Calm down, partner... This section is soon to be added.
Travel in Time pets
Calm down, partner... This section is soon to be added.
Calm down, partner... This section is soon to be added.
Calm down, partner... This section is soon to be added.
Trivia
- All pets were intended to be dogs when first released; however, the release of the Maple Heights pet shop saw the introduction of companion animals which were not dogs. As such, the release of Jazz Town in Pacific Bay saw the "Police Dog Shops" renamed to "Police Pet Shops".
- One of the police pets, German Shepherd, made a cameo appearance as James Savage's dog, Leonard, in Death in My Hand (Case #34 of The Conspiracy) and Running Scared (Case #55 of The Conspiracy).
Gallery
V • T • EGameplay in Criminal Case | |
---|---|