|“||We've gone around the world... now we're going through time!||„|
Dr. Marina Romanova (Rus: Мари́на Романова) is a main character appearing in Season 3 and Season 6 of Criminal Case, where she serves as the Profiler of the Bureau and then T.I.M.E.'s Temporal Crimes Division.
- 1 Profile
- 2 Events of Criminal Case
- 2.1 Season 3
- 2.2 Season 6
- 3 Analyses
- 4 Gameplay
- 5 Trivia
- 6 Case appearances
- 7 Gallery
- 8 Notes
- 9 Navigation
Hailing from Saint Petersburg, Russia, Marina is a 46-year-old expert in criminal psychology, holding a doctorate degree in psychology and working as a psychologist prior to her tenure in the Bureau. Marina has light brown eyes and auburn hair. She is the daughter of late COSMORUS director Natasha Romanova. Marina is known to be intelligent, seductive, and calculating. As of 2029, Marina is still in a relationship with Jonah.
As the 32-year-old Bureau profiler, Marina's hair is long, reaching past her shoulders. She wears a button-up white office jacket and a scarf around her neck that covers a scar. She is also seen wearing a golden pendant.
As the 46-year-old Temporal Crimes Division profiler (as of 2029), Marina's hair is tied behind her head, with some of her hair being swept to the right. She now wears a black jacket with white rims and golden bars over a blue shirt. She also wears golden triangular earrings.
In her suspect appearance in Crime and Punishment, it is known that Marina read Crime and Punishment and uses Breath Spray.
Events of Criminal Case
- Main article: World Edition
After the indictment of nomadic woman Mama Yasmine, Carmen and the player also discovered that Jonah had personally missed a target only one time and went to interrogate him about it. He had only revealed, angrily, that he had missed his target in Russia and slammed the door behind him as he left. As Carmen reported this to Marina, the profiler ran out of the office, much to Carmen's and the player’s disbelief. As they caught up to her, Marina explained that she was the target Jonah had missed.
Marina was a psychology student in Moscow, and she had to find a way to develop interrogation techniques to make people confess for an assignment. She succeeded in tricking the Russian president at the time into admitting a multi-billion dollar fraud, causing the latter to be forced to step down. Marina then showed the team a scar that she had received as a result of the president ordering a hit on her. Carmen thought that Jonah had missed Marina on purpose, as his reason was personal; however, the latter shouted that he was a psychopath decided who would die and who would live, and continued to claim that Jonah could not be trusted.
During the murder investigation of Anir Aznag, Marina called Carmen to tell her that she was locked in the bunker and that Jonah was outside with a gun; however, Jonah explained to have locked her in to protect her and tried to give her a tranquilizer pill, but she turned it down and called the player for help instead.
After Anir's killer, a notorious assassin known as "The Sword", had been revealed to be professor Omar Bahir, Jonah asked the player and Carmen to go with him to the destroyed town, where they found a parachute with a USB key dropped by COSMORUS, a Russian space agency. Per Elliot, the USB key revealed a video message from Natasha, Marina’s mother and the head of COSMORUS. She had reasons to believe that the space agency had been infiltrated by foreign spies and was formally asking the Bureau for help.
When the player spoke to Marina about the message, she immediately told them that her mother could not be trusted. However, Carmen agreed with the player that Natasha was right to call the Bureau for help in that situation. Marina told the player to be on guard while making the right decision.
Back in her motherland
Over the course of the region, Marina showed her huge distrust towards her mother.
Shortly after Natasha met the player at the Bureau HQ in Moscow to brief the player on the situation, Marina came to the headquarters and she said that her mother could not be trusted. Natasha decided to meet the player in Red Square, where Jack and the player found Darya Chernova, a COSMORUS employee was dead.
After the murder investigation was closed, Marina still had suspicions about her mother and decided to track her movements. After Elliot analyzed her files, he found Natasha wanted to bring down SOMBRA, a criminal organization. Marina asked her mother if anything was in it for her, but Natasha said it was her job as a government official to report any misuse of public funds. Natasha hoped Marina would get over her vendetta against the government, but Marina pointed out her near-death experience for bringing down the Russian president.
Hours after the murder investigation of diamond magnate, Chief Ripley explained to Marina that she was the best profiler the Bureau ever had, her ties with her mother were clouding her judgment, and she decided to take Marina off of any investigation involving Natasha.
At the end of Russian senator's murder investigation, it was revealed that Yelena Tereshkova, a COSMORUS's cosmonaut directly responsible for the murder. She said that Natasha told her to kill Vitaly so she would go to space. Suddenly, the floor started to shake, signifying that something had launched from the control room. The team rushed over to the launch control room to find Natasha with her gun in hand, revealing that she had launched the satellite that it would hand control of the world to a criminal organization. Unfortunately, Natasha had run off. Jack panicked at first but kept his head in the game. He told the player to tell the chief about what happened while Jack would go after Natasha and Yelena's trial would have to wait.
After the team put Yelena in temporary custody, Marina and the player found Natasha's cell phone in the launch control room. Marina unlocked it and found a cryptic text message. Dupont decoded the message, saying that Natasha was hiding in the observation deck of the Bayterek tower. There, Marina and the player found Jack, as well as Anya Ivanova who had gone to Kazakhstan against MGB orders. Anya told the three cops that she had seen Natasha look into a trash can and panic like she could not find something before rushing in the tower. Marina and the player then found a metal briefcase with wads of cash and found a note that revealed SOMBRA was dumping Natasha rather than helping her escape.
Natasha ran into the cops, still looking for the briefcase. Marina pointed her gun and told her to confess. Natasha admitted that SOMBRA had promised her control over Russia if she launched their satellite. Marina told her mother about SOMBRA's note before arresting her.
After the killer had been arrested, Jonah joined the player to assist Chief Medhekar of the Mumbai Police Department. The chief said that Deepak Kumar was on the trail of a mysterious criminal but died before being able to show the evidence. Then, Jonah and the player found a box containing Deepak's evidence in the flooded street. They found out that Deepak was after a criminal by the name of Guru Om Padmasana, and that he was none other than Ezra Hope, a hippie the player met while working in Rhine Canyon with the Pacific Bay Police Department.
Jonah and the player went to the museum after the guru requested them to do so in order to clear their spiritual karma. There, they found a golden charm with a strange symbol, which Dupont said stood for forgiveness. Since they could not arrest the guru for peddling old mythology, Jonah asked the player to give the amulet to Marina.
Jonah explained that he intentionally missed while aiming to shoot her back when she was a student in Moscow because he fell in love with her at first sight. Marina barely accepted Jonah's apologies but told him that it would take more than the amulet to earn her friendship. Marina also told the player to leave as she was not going to kiss Jonah anyhow.
After Lars and Angela renewed their marriage vows, Marina told the player that she was happy that they had made through it. Suddenly, Jonah barged in and started talking about their marriage and forgiveness. Marina reflected on how Jonah disobeyed his orders to kill her. She explained that she should get a better understanding of his story and offered him some tea. Jonah was confused but showed excitement to the offer.
Jonah and the player went to Marina so the former could ask her out to watch Thai boxing matches. Marina was angry at the fact that Jonah and the player went through her carry case, along with the fact that Jonah attempted blaming the player for going through her case even though she could tell Jonah ordered them to do it. She also stated that she was not interested in the boxing matches themselves but rather the psychology and motivation of the fighters. However, as a token of appreciation for his efforts, Marina told Jonah that he could invite her to dinner instead, which Jonah happily accepted.
After arresting the killer, Marina wanted to speak with the player and Jack. She said she had been looking into Jonah's background, and Jack immediately felt that Marina thought he was the mole. She replied saying she had no doubts about his loyalties, and felt Jack's desperation to cast suspicion on Jonah raised some questions. She said she discovered that Jonah spent some of his childhood in Soweto, and wanted to see it for herself. She didn't want to tell Jonah she had been snooping, so she requested the player to go along with her. Jack decided to sit that one out, so the player went with Marina to have a look at Soweto.
After arresting the killer, the player was approached by Goodwill Ngele, who said he saw a mysterious figure throwing out a file. Michelle and the player investigated the falls, found the file and sent to Elliot. According to him, the file contained data about their investigations all the way back to Europe, implying that the mole has been with them since the beginning. There were files for everyone in the Bureau, except for Marina, prompting Michelle and the player to speak with her. She was shocked to think they would accuse her of being the mole, and did not want the situation to escalate into paranoia. Michelle brought up that she could be like her mother back in Eurasia, but Marina said that just showed she was against SOMBRA since she hated her mother, though Michelle said that would not be enough to say otherwise.
Being informed of her mother's death in Times Square, Marina grieved alone in her office. After vowing to help the player rescue President James Hewett and bring Natasha's killer to justice, the Federal Bureau of Investigation arrived and arrested Marina. They said that her relationship to Natasha (who was one of the kidnappers) made her too suspicious.
After the President was rescued after the encounter with Vice President Sarah Bennett, Marina was released. She and Jonah then kissed, being glad to see each other after the harrowing events of the case. She then offered her assistance to Baxter Fraser to get him free of SOMBRA's brainwashing (which Sarah used to manipulate him into helping her in the kidnapping). After analyzing his brain scan, Marina was able to mostly free Baxter from the brainwashing.
Marina then attended the UN Peace Prize awarding and Dupont's funeral, along with the rest of the team, before parting ways with them due to the Bureau's disbandment after they defeated SOMBRA.
- Main article: Travel in Time
Reuniting with Marina
After solving their first case in Ancient Egypt, 47 BCE, the player reunited with Marina, who told the player that she would look forward to their adventures to come. Amy then told the player that Marina had been the first criminal psychologist to join T.I.M.E.'s Criminal Division.
In a shocking twist of events, Marina became a suspect in the murder of her grandfather, Soviet ambassador Lev Romanov, when Jack and the player found a set of matryoshka dolls Marina gifted to him, meaning that she had disobeyed Amy's orders and met with Lev, breaking T.I.M.E. protocol. She admitted to meeting with Lev and giving him a set of matryoshka doll in order to see if she had a connection with her grandfather. She then mentioned her grandmother, Ekaterina, prompting the team to interrogate her.
Mid-investigation, Marina suggested that the team investigated the US Congress as Lev had addressed there earlier that week. Later, she alerted the team to the fact that the media had discovered Lev's murder, fuelling tensions between the Soviets and the Americans.
Marina was spoken to again when Jack and the player found her grandfather's film recorder, which contained a footage of Marina talking with him, ending up with her arguing with her grandfather for reprimanding her mother, Natasha. She admitted that she had gone to speak with Lev under the guise that she was a journalist. Mid-conversation, young Natasha walked in on the two of them, causing Lev to fly off the handle. Marina wanted Lev to stop mistreating Natasha as it was the same attitude that Natasha had treated Marina with when she was young.
Marina was found to be innocent after the team incarcerated Graham Winslow for Lev's murder. After his arrest, Marina worked with the player to alert FBI agent Bucky Johnson to the nuclear crisis that had sparked from Lev's murder. Marina revealed her plan to transmit fake messages of peace to both sides so that they would agree to stand down. After finding a code machine, the team transmitted the fake messages, resulting in both sides backing down.
As the Profiler of the Bureau and the T.I.M.E.'s Temporal Crimes Division, Marina has the responsibility of analyzing physical objects and/or clues that cannot be analyzed flawlessly through bio-forensics or digital analysis, but instead through psychological analysis, and to return the results after a certain amount of time or a speed-up process using Criminal Case Cash. Her task-wait rates vary depending on the difficulty of the task, but they all cost 1 Criminal Case Cash per 30 minutes.
Below is the list of analyses Marina performs throughout the course of the game:
Case #1: God Save the Prince
- Gloves (01:00:00)
- Poppy (15:00:00)
Case #3: Auf Wieder-Slain
- Case ID Number (12:00:00)
Case #6: The Impossible Dream
- Relic (12:00:00)
- Photograph (09:00:00)
Case #7: Murder by Proxy
- Notebook (12:00:00)
- Answering Machine (09:00:00)
Case #8: Death in the Desert
- Gift Tag (12:00:00)
Case #12: Die by the Sword
Case #13: Moscow Mole
- Russian Writing (09:00:00)
Case #18: Countdown to Murder
- Smartphone (09:00:00)
Case #22: Bloodywood
- Psychology Book (09:00:00)
Case #25: The Killer in the Rice
- Book (12:00:00)
Case #27: A Twist of Fate
- Tablet (06:00:00)
Case #30: The Murder Games
- Writing on Puzzle (03:00:00)
Case #36: Out of the Blue
- Diary Entry (09:00:00)
Case #37: Crash and Burn
- Text Message (03:00:00)
Case #43: Ice Rage
- Psychological Report (09:00:00)
Case #44: Murder, He Wrote
- Manuscript (12:00:00)
Case #52: Double Trouble
- Lyrics (06:00:00)
Case #56: The Darkest Hour
- Baxter's Brain Scan (06:00:00)
T.I.M.E.'s Temporal Crimes Division
Case #6: Summer of Death
- Note (12:00:00)
Case #8: Houston, We Have a Problem
- Audio Recorder (09:00:00)
Case #9: What Happens in Vegas...
- Angry Letter (09:00:00)
Case #17: Rebel Without a Pulse
- Party Invitation (06:00:00)
Case #21: Anchors Aweigh!
- Ship Logbook (12:00:00)
Case #23: Shipwrecked!
- Symbols (09:00:00)
Case #27: Fountain of Death
- Totem of Victim (09:00:00)
Case #30: The Wrath of Khan
- Diary (09:00:00)
Case #31: Time's Up
- Folder Details (12:00:00)
The player may choose Marina to join the investigation of each crime scene (in any World Edition case) and provide hint bonuses. She is available as a 5-hint partner. (This feature is only available in the mobile variant of Criminal Case.)
- Marina is one of the characters to physically appear in two seasons of the game.
- Marina is one of the main characters to be flagged as a suspect in a case.
- Marina, Jack, Grace and Amy are the only characters in the game to be a member of two police departments.
- Marina is one of the characters who animate (or move) during at least one cutscene in the game.
- Marina is one of the characters to appear as a quasi-suspect six times.
- God Save the Prince (Case #1 of World Edition)
- Auf Wieder-Slain (Case #3 of World Edition)
- Murder's Cheap (Case #4 of World Edition)
- When Shadows Fall (Case #5 of World Edition)
- The Impossible Dream (Case #6 of World Edition)
- Murder by Proxy (Case #7 of World Edition)
- Death in the Desert (Case #8 of World Edition)
- Die by the Sword (Case #12 of World Edition)
- Moscow Mole (Case #13 of World Edition)
- Only Truth Remains (Case #14 of World Edition)
- O Deadly Night (Case #15 of World Edition)
- Fast Track to Murder (Case #16 of World Edition)
- Horseback Mountain (Case #17 of World Edition; mentioned)
- Countdown to Murder (Case #18 of World Edition)
- Treacherous Waters (Case #20 of World Edition)
- Plagued by Death (Case #21 of World Edition)
- Bloodywood (Case #22 of World Edition)
- Peace and Dead Quiet (Case #23 of World Edition)
- The Killer in the Rice (Case #25 of World Edition)
- A Twist of Fate (Case #27 of World Edition)
- The Murder Games (Case #30 of World Edition)
- Death Match (Case #31 of World Edition)
- A Stab in the Dark (Case #32 of World Edition)
- The Sweet Escape (Case #33 of World Edition)
- Six Feet Down Under (Case #35 of World Edition)
- Out of the Blue (Case #36 of World Edition)
- Crash and Burn (Case #37 of World Edition)
- The Circle of Death (Case #38 of World Edition)
- Kicking the Bucket (Case #39 of World Edition)
- Diamond in the Rough (Case #40 of World Edition)
- Going the Distance (Case #41 of World Edition)
- In Plain Sight (Case #42 of World Edition)
- Ice Rage (Case #43 of World Edition)
- Murder, He Wrote (Case #44 of World Edition)
- Shadow Nation (Case #45 of World Edition; mentioned)
- Day of the Dead (Case #49 of World Edition)
- Double Trouble (Case #52 of World Edition)
- Operation Spyfall (Case #54 of World Edition)
- Down to the Wire (Case #55 of World Edition; mentioned)
- The Darkest Hour (Case #56 of World Edition)
- Death as Old as Time (Case #1 of Travel in Time)
- A Greek Tragedy (Case #4 of Travel in Time)
- Egypt Is Burning (Case #5 of Travel in Time)
- Summer of Death (Case #6 of Travel in Time)
- Gone in 30 Seconds (Case #7 of Travel in Time)
- Houston, We Have a Problem (Case #8 of Travel in Time)
- What Happens in Vegas... (Case #9 of Travel in Time)
- Crime and Punishment (Case #10 of Travel in Time)
- Hell to Pay (Case #12 of Travel in Time)
- Pride Comes Before the Fall (Case #14 of Travel in Time)
- Back to the Future (Case #16 of Travel in Time)
- Rebel Without a Pulse (Case #17 of Travel in Time)
- Anchors Aweigh! (Case #21 of Travel in Time)
- Shipwrecked! (Case #23 of Travel in Time)
- Fountain of Death (Case #27 of Travel in Time)
- The Wrath of Khan (Case #30 of Travel in Time)
- Time's Up (Case #31 of Travel in Time)
- Alive as of 1969, unknown as of 2029