|“||We'll figure it out together, you'll see!||„|
Amy Young, appearing as a main character in Season 2 and Season 6 of Criminal Case, is the Team Coordinator of T.I.M.E.'s Temporal Crimes Division, having previously been one of two partners assigned to the player during her tenure as a Junior Officer of the Pacific Bay Police Department.
Amy has long blonde hair, has blue eyes, and wears lipstick as well as a golden pendant.
As a 23-year-old Junior Officer of the PBPD, she wears a blue police uniform consisting of a deep blue shirt with multiple pockets and badges as well as a black office skirt. She also wears a brown leather belt and a golden pendant.
As the 37-year-old Team Coordinator of the Temporal Crimes Division as of 2029, she wears her hair in a side-swept ponytail. She wears a black and gold jacket with an embedded golden triangle pin over a red shirt, as well as a black skirt. She also wears smart glasses over her right eye.
Naive and inexperienced in her time in the PBPD, she eventually grew to be conscientious and much more confident in the Temporal Crimes Division, although she continually hones her leadership skills. Additionally, she had immediately applied for T.I.M.E. once the organization had opened. It is known that she likes kittens, eating Caesar salads, helping and mentoring others, watching old black-and-white movies, and decluttering.
Per the events of Pacific Bay, Amy knows how to use a Pearphone. She likes to read the Girly Gossips magazine, eats King Dairy ice cream occasionally as well as sunflower seeds, and seemingly loves sporting events.
Events of Criminal Case
- Main article: Pacific Bay
Chief Marquez informed the player about a shark attack at Sunny Beach, and so, per her orders, Amy and the player headed for the beach, marking the start of their first murder investigation alongside each other.
Amy was not available for Death on Wheels but politely asked the player to accommodate her and Roxie when they wanted to do some scuba diving in What Dies Beneath, in which a dead body found in the deep waters turned into a resolve for both the player and Amy to investigate what seemed to be a foul play in the sea by an act of an initiative. Furthermore, in Dead Girl Rolling, Amy watched a roller derby game with Hannah and the player when the game became a front for an act of foul play in the rink.
Amy recalled a moment when her family used to take her to an amusement park called Gator Land when she was a child. Furthermore, during the events of Easy Prey, Amy was hoping a bank hailing from Ocean Shore would not destroy the amusement park as she intended to take her future children to her childhood amusement park when she becomes a mother.
Amy was severely beaten by Scott Lee Allan's killer during the riot crisis in Of Rats and Men, in which the killer attacked Amy to warn the player to put their murder investigation to a halt. Russell found Amy beaten, and had to rush to Frank and the player about the looting crisis spreading to the Pacific Bay Police Department. Amy fought hard to protect the precinct from the looters, but the killer exploited her weak spot, knocking her out cold. Amy had to assist Russell in his analysis of a mask (after the player pieced it back together) to help Frank and the player incriminate the identity of Scott's killer.
Amy willingly volunteered to introduce the player to her hometown of White Peaks during the events of Leap of Death. Whilst watching the first ever Women's Ski Jump event in the Frosty Cup, the duo was interrupted with a murder investigation after ski athlete Anjulie Cruz was brutally sliced in half while going down the ski ramp.
During a shocking moment in The Hunger Planes, Amy was aghast when the player found her ex-boyfriend, Bobby Prince, whom she still had strong feelings for, guilty of grand homicide. Bobby thought the player made a mistake, but Amy sought to put her game head back on when she presented evidence of Bobby's guilt during the moment of his arrest. Amy snapped at Bobby for his wanton lies and demanded him to tell the player the truth, and so Bobby complied. The arrest stunned Amy to no end as although she was glad to be back in White Peaks, she realized her childhood life were all lies all along—forcing her to take refuge in the snowy hills to clear her mind of the lies which lie within her youth. Frank had to talk some sense into Amy as the outcome was more than what she could handle not to mention the player telling her that there is always hope and good within her.
Dark times would plague Amy starting from the events of The White Peaks Project, in which Frank and the player found her childhood friend Virginia Watchbird impaled to death. Amy habitually interfered much to Frank's distaste (not to mention Frank's suggestion for Amy to stay in the sidelines), but her world turned upside down when her mother, Miriam Young, would be flagged as a suspect due to her having contact with Virginia on negative terms. Amy and Miriam would eventually get into an argument forcing her to go on a refuge with an old hermit named Allen Muir for the time being, her life headed for a nosedive.
Amy was told by Chief Marquez to stand up to her inferiority complex so that she could help the player investigate the murder of urban legend hunter Roberto Vasquez in The End of the Night. Amy suffered meltdowns due to the men she loved becoming people she could not trust on the long run (most notably due to Russell and her brother Duncan being flagged as suspects during the case). Although she thought of quitting due to circumstances beyond her control, Chief Marquez pleaded with Amy to get it together and help the player a little bit longer, prompting Amy to finally stand up to her inferiority complex, but only to find out that the one who punctured Roberto was none other than her brother Duncan—who was then indicted not only for the murder of Roberto, but also for committing a series of brutal murders under the guise of a mythical creature known as "The Night Walker"—which severely shattered Amy emotionally.
Hearing about the pyrrhic victory, Chief Marquez wanted to put Amy on leave for the purpose of mental recovery, but Amy pleaded with the Chief to give her a chance to put the law before her family, which she ultimately did.
Chief Marquez further advised Amy to go on leave in lieu of mental therapy during the player's first day of duty in Ivywood so that she could rest until the day she would be fit to uphold the law once more. After tedious days of mental therapy, Amy returned to duty in Murdertown. She helped the player incriminate a bartender for the murder of a socialite, closing a case which was thought of being unsolved due to Frank's insubordination. Amy would then make her official return in the following case, making a firm decision to become a good cop on her own standards.
Amy started to take her job as a police officer seriously during the police force's campaign against the notorious Utopians' brainwashing scheme. This was easier said than done because midway through the murder investigation of movie producer Tyler Snakes, Amy was shockingly found brainwashed, forcing Russell to take over her place as the police struggled to stop the psychological epidemic in Ivywood. It took a search for a brainwashing video cassette, and Hannah's digital analysis, to finally cure Ivywood—including Amy—from the epidemic.
Amy was annoyed after Hannah discovered that the GIA deleted a file of Chief Marquez who spotted an alien life form when she was only 6 years of age. Amy had to do something to protect the Chief and her reputation at all costs, so she had to interrogate Agent Z to ensure that the GIA was not doing anything funny.
After Rhine Canyon, Amy was infected by nanobots due to the likes of Aphro-Dyte, a robot who refused to set things right. Frank pleaded with Karen Knight to set all differences aside to cure Innovation Valley of the nanobot epidemic. Fortunately, Amy was cured.
Amy was disgusted when she and the player found out that Frank betrayed the force by stealing police property to kill Danny Moto. During court, Amy threw herself bravely to disable Karen, but Chief Marquez painstakingly ordered Amy not to fire her gun, and instead, allow the bailiff to let Frank go for now, believing that Karen and Frank could be brought to justice bloodlessly. Russell took note of Amy's sudden bravery in the court room, and in a gratitude of the heroic actions she took, Russell and Amy shared a kiss.
Amy and the player eventually had to continue pursuit at The Wastes, but not without consulting Russell, Roxie, and Hannah about the desolate district beforehand.
During Amy and the player's stay in the Wastes, Frank shot Alden Greene unwarranted, angering the junior cop. Frank told Amy and the player that Alden was acting under orders by Albert Tesla to destroy Pacific Bay. Moments after Frank carelessly charged to stop Tesla, the senior detective was murdered. Amy arrested Bobby for a second time before the disgraced hitchhiker threatened to kill Amy to send her to a virtual reality where she would have no choice but to submit to his desires. Amy had to shoot Bobby in an act of self-defense, even though she refused to fire her gun. Realizing the bad things she done, she had to contact Russell, but the profiler agreed with the player that Amy had to act in self-defense to prevent Bobby from resisting arrest.
Amy went ahead to stop Tesla with the help of Hannah's technical expertise and Erikah Mabayo's soothsayer-like personality to save Pacific Bay from a nuclear holocaust. Moments after she stopped Tesla once and for all, she attended Frank's funeral, in which she notated that Frank often broke the rules to expose the truth. Frank was kind in spite of his personality at the end.
Amy thanked the player for transforming her from a rookie cop to a full-pledged detective, but she told the player that she would miss them as the player taught her so much throughout Pacific Bay. Amy knew that she would have to teach Russell lessons in humility, but with the player gone, her life would never be the same.
- Main article: Travel in Time
Reuniting with Amy
After closing their first case with T.I.M.E. in Ancient Egypt, 47 BCE, the player reunited with Amy, who identified herself as the Team Coordinator. She told the player that she had missed being their partner and promised that they would see plenty of each other working together. She then introduced the player to Zara, their second partner alongside Jack.
After arresting Katurix's killer, Zara and the player discovered that Nebet, Queen Cleopatra's slave, had stowed away on the time machine to escape her life of slavery, creating an unforeseen ripple that affected Ancient Gaul's history. Zara and the player then reported Nebet's stowing-away to Amy, who decided to inform Nebet about their identities as time travelers. She explained that as soon as they fixed the time machine, they would have to return her to Ancient Egypt. However, for the mean time, Nebet proved her skills as a cook, prompting Amy to take Nebet on as a cook for the team.
After arresting Flavia Pulchra's killer, Jack and the player successfully stole the gold that they needed to fix their time machine from Great Consul Octavian of the Roman Empire. When informed about their feat, Amy congratulated Jack and the player for acquiring the gold and told them that she would give the gold to Kai to fix the time machine. She also kept some of the gold for the team in case of emergencies.
After arresting Noah Lowe's killer, Zara and the player learned (per Nebet) that the time machine had been intentionally sabotaged by a rogue time traveler. Amy informed the rest of the team that she would consult T.I.M.E.'s emergency protocols to come up with a plan. Later, she concluded that the team were to travel to New York to leave a message for T.I.M.E. to find in the present.
After arresting Billy Snapshot's killer, Amy called Zara, Theo and the player in for a meeting. She told the two that she had found the perfect place to leave a message for Chief Scott in 2029. By opening a safe deposit box in his name at the bank, the team could leave him a letter and tell the bank to notify him in 2029. She suggested that Zara and Theo posed as Chief Scott's parents so that they could open the account. After she sent them to the bank in the fashion of the 1960s, Zara and Theo successfully opened the account.
After arresting Lorna Westerberg's killer, Zara and the player discovered that Leonardo da Vinci's "Ruminations On Time" (the treatise that the team needed to repair the time machine) had ended up in the hands of Soviet Ambassador Lev Romanov, who was taking the manuscript back to Washington, DC. Zara then told Amy about her plan to team up with experienced catburglar Nicoletta Marconi in order to steal the manuscript from Lev. Despite being unable to officially authorize Zara's plan, she allowed Zara and the player to explore their lead.
After arresting Mateo Arias' killer, Amy tasked Jack, Theo and the player with looking for beverages for the feast she had organized to let the team members' hair down after seeing how they argued with each other. At the Inquisition Tribunal, Jack, Theo and the player found a crate of alcohol, which Jack and Theo then proved its safety, eventually reconciling. Afterward, the team (including Da Vinci) enjoyed the feast, reconciling the team.
After arresting Storm Huxley's killer, the team informed Amy that Nebet had been introduced during the 5th of July ceremony under the name "Princess Nefertiti". Amy said that the situation did not make sense and urged the team to find proof of Nebet's real identity, suggesting that they spoke with resistance leader Isabelle Huxley for more information on Princess Nefertiti.
After arresting Gérard Arnault's killer, Jack and the player found a key belonging to Nefertiti. They informed Amy about the key, who revealed that she was intrigued by said key. She asked the team if they knew what it was for and Jack told her that they had not. Amy then revealed that she felt responsible for the entire mess as she had been the one who had allowed Nefertiti to remain on board the time machine. She then informed the team that the resistance had equipped the team with new weapons.
After arresting the Pharaoh's killer, the team managed to recover the time machine. The team then joined Amy in the time machine and time traveled to Cape Verde, 1719 in the Age of Sail.
In Travel in Time, as the Team Coordinator of the T.I.M.E.'s Temporal Crimes Division, Amy requires reports from three different "teammates" (friends who play Criminal Case and are recruited to the player's team) before she can let the player advance to the next case of Travel in Time. Besides that, she notifies the player each time they level up in the season.
Also, the player may choose Amy to join the investigation of each crime scene (in any Pacific Bay case where she teams up with the player, as well as any Travel in Time case) and provide hint bonuses. She is available as a 1-hint, level-10 partner in Pacific Bay and a 5-hint partner in Travel in Time. She can only be selected as a partner in Travel in Time in the mobile variant of Criminal Case.
- Amy is one of the characters to physically appear in two different seasons of the game.
- Amy is one of only three characters to appear as a quasi-suspect nine times, alongside David Jones and Diane Parker.
- She is also one of characters to appear as a quasi-suspect in two consecutive cases in Travel in Time.
- In her fourth quasi-suspect appearance, Amy is billed as "Amy Young" instead of the usual "Team Coordinator". This is most likely a developer oversight.
- Amy, Jack, Marina and Grace are the only characters in the game to be a member of two police departments.
- Amy is one of the characters who animate (or move) in at least one cutscene in the game.
- Amy is the only member of the PBPD to have never been flagged as a suspect in a case.
- Welcome to Pacific Bay (Criminal Case: Pacific Bay-exclusive)
- Shark Attack! (Case #1 of Pacific Bay)
- Death on Wheels (Case #2 of Pacific Bay; mentioned)
- What Dies Beneath (Case #3 of Pacific Bay)
- Dead Girl Rolling (Case #4 of Pacific Bay)
- The Ice Queen (Case #5 of Pacific Bay; mentioned)
- Bayou Blood (Case #6 of Pacific Bay; mentioned)
- Easy Prey (Case #7 of Pacific Bay)
- Death by Moonshine (Case #9 of Pacific Bay)
- Smoke and Mirrors (Case #10 of Pacific Bay)
- Heartless (Case #11 of Pacific Bay)
- Payback (Case #12 of Pacific Bay)
- Spineless (Case #14 of Pacific Bay; mentioned)
- Murder-Go-Round (Case #15 of Pacific Bay)
- Killing Time (Case #16 of Pacific Bay)
- After the Storm (Case #18 of Pacific Bay)
- Cloudy with a Chance of Murder (Case #19 of Pacific Bay)
- Open Wounds (Case #20 of Pacific Bay)
- Under the Thunderdome (Case #21 of Pacific Bay)
- Of Rats and Men (Case #22 of Pacific Bay)
- The Eye of the Storm (Case #23 of Pacific Bay)
- Hanging by a Thread (Case #24 of Pacific Bay)
- Leap of Death (Case #25 of Pacific Bay)
- Hearts of Ice (Case #26 of Pacific Bay)
- Into the Woods (Case #27 of Pacific Bay; mentioned)
- The Hunger Planes (Case #28 of Pacific Bay)
- The White Peaks Project(Case #29 of Pacific Bay)
- The End of the Night (Case #30 of Pacific Bay)
- The Young and the Lifeless (Case #31 of Pacific Bay)
- Murdertown (Case #34 of Pacific Bay)
- Star Crime (Case #35 of Pacific Bay)
- Deadly Legacy (Case #36 of Pacific Bay)
- Dead Carpet (Case #38 of Pacific Bay)
- Temple of Doom (Case #40 of Pacific Bay)
- The Seeds of Death (Case #41 of Pacific Bay)
- Dead Space (Case #43 of Pacific Bay)
- The Ties That Bind (Case #44 of Pacific Bay)
- No Place Like Home (Case #45 of Pacific Bay)
- Smart Money (Case #46 of Pacific Bay)
- Uncivil Rights (Case #47 of Pacific Bay; in a flashback)
- Blood in the Blender (Case #48 of Pacific Bay)
- Immortal Sin (Case #49 of Pacific Bay)
- Programmed to Kill (Case #50 of Pacific Bay)
- Death at the Circus (Case #52 of Pacific Bay)
- Blood Diamond (Case #54 of Pacific Bay)
- No Honor Among Thieves (Case #55 of Pacific Bay)
- A Killer Among Us (Case #56 of Pacific Bay)
- Into the Wastes (Case #57 of Pacific Bay)
- The Sting of Death (Case #58 of Pacific Bay)
- The Final Countdown (Case #59 of Pacific Bay)
- Death as Old as Time (Case #1 of Travel in Time)
- Stranded in Gaul (Case #2 of Travel in Time)
- When in Rome (Case #3 of Travel in Time)
- Egypt is Burning (Case #5 of Travel in Time)
- Summer of Death (Case #6 of Travel in Time)
- Gone in 30 Seconds (Case #7 of Travel in Time)
- Houston, We Have a Problem (Case #8 of Travel in Time)
- What Happens in Vegas... (Case #9 of Travel in Time)
- Crime and Punishment (Case #10 of Travel in Time)
- A Tudor Murder (Case #11 of Travel in Time)
- Hell to Pay (Case #12 of Travel in Time)
- Murder is No Joke (Case #13 of Travel in Time)
- Pride Comes Before the Fall (Case #14 of Travel in Time)
- Till Death Do Us Part (Case #15 of Travel in Time)
- Back to the Future (Case #16 of Travel in Time)
- Rebel Without a Pulse (Case #17 of Travel in Time)
- Bash of the Year (Case #18 of Travel in Time)
- Fake News (Case #19 of Travel in Time)
- Fool's Gold (Case #20 of Travel in Time)
- Anchors Aweigh! (Case #21 of Travel in Time)
- A Pirate's Death for Me (Case #22 of Travel in Time)
- Shipwrecked! (Case #23 of Travel in Time)
- Bewitched, Bothered, Bewildered (Case #24 of Travel in Time)
- Going Once, Going Twice, Dead! (Case #25 of Travel in Time)
- A Mongolian Tale (Case #26 of Travel in Time)
- Fountain of Death (Case #27 of Travel in Time)
- For Whom the Bell Tolls (Case #28 of Travel in Time)