Board Thread:Hang-Out Zone/@comment-26570260-20151014223921/@comment-88.175.96.32-20151108095711

With 10 cases each, the districts in Grimsboroug were too long. They were are also far too hard before the game got nerfed down at least twice (at some point, the fifth star of the differences scene was a 16M point challenge, then it got nerfed down to 8M, and now the fifth stars of all 9 scenes are roughly the same in the range of 4M to 6M). So the size of districts in PB and WE are better.

i don't remember if animated elements in scenes were added in PB or if they were already there in late stage of Grim. I noticed in PB that Time Attack always leaves the scene empty of any remaining object. It was not the case in Grim, where there more the 50 objects on the scene so you could not click blindly the 6 last objects.

PB and WE still have no new music or sound effects, so I play with no sound. Even the helicopter in WE sounds the same as a police car and the pets all sound the same (at least the dogs barked).

They should randomize the location of some elements in the scene to add fun and challenge and use more the effects to challenge the player (flashlights, smoke, objects in motion).