Police Pets

Police Pets help you to get extra rewards. At the end of a crime scene investigation, they search the scene, and depending on which pet you adopt, they have a chance to reward you with coins, cards, experience (XP), energy, faster star fill-ups with a higher score, orange juice, or potato chips.

Pet shops
Currently, there are six police pet shops in Grimsborough, six in Pacific Bay, six in the World Edition, and six in Mysteries of the Past. The pets in the later shops (within a single season) are more expensive, but provide more generous bonuses and greater chance of finding those bonuses.

The player is required to earn a certain number of gold medals before a pet shop is unlocked. Gold medals do not carry over from season to season. In other words, gold medals earned in one season are eligible only for the gold medal requirements for the pet shops in that particular season.

Each pet shop has three pets, two of which can be bought by the same amount of coins and the third only purchasable through cash, making it a premium pet that offers better rewards than the other two in the shop.

Grimsborough pet shops
Industrial Area= The Industrial Area pet shop requires 2 gold medals in Grimsborough and has the following pets: Financial Center= The Financial Center pet shop requires 12 gold medals in Grimsborough and has the following pets: Historical Center= The Historical Center pet shop requires 22 gold medals in Grimsborough and has the following pets: University= The University pet shop requires 32 gold medals in Grimsborough and has the following pets: Maple Heights= The Maple Heights pet shop requires 42 gold medals in Grimsborough and has the following pets: Airport= The Airport pet shop requires 52 gold medals in Grimsborough and has the following pets:

Pacific Bay pet shops
Ocean Shore= The Ocean Shore pet shop requires 2 gold medals in Pacific Bay and has the following pets: Bayou Bleu= The Bayou Bleu pet shop requires 10 gold medals in Pacific Bay and has the following pets: Jazz Town= The Jazz Town pet shop requires 20 gold medals in Pacific Bay and has the following pets: White Peaks= The White Peaks pet shop requires 30 gold medals in Pacific Bay and has the following pets: Rhine Canyon= The Rhine Canyon pet shop requires 40 gold medals in Pacific Bay and has the following pets: Innovation Valley= The Innovation Valley pet shop requires 50 gold medals in Pacific Bay and has the following pets:

World Edition pet shops
Europe= The Europe pet shop requires 2 gold medals in the World Edition and has the following pets: Sahara Region= The Sahara Region pet shop requires 12 gold medals in the World Edition and has the following pets: South Asia= The South Asia pet shop requires 24 gold medals in the World Edition and has the following pets: Oceania= The Oceania pet shop requires 36 gold medals in the World Edition and has the following pets: South America= The South America pet shop requires 48 gold medals in the World Edition and has the following pets: North America= The North America pet shop requires 52 gold medals in the World Edition and has the following pets:

Mysteries of the Past pet shops
New Haven= The New Haven pet shop requires 1 gold medal in Mysteries of the Past and has the following pets: Elysium Fields= The Elysium Fields pet shop requires 7 gold medals in Mysteries of the Past and has the following pets: Sinner's End= The Sinner's End pet shop requires 19 gold medals in Mysteries of the Past and has the following pets: Crimson Banks=

The Crimson Banks pet shop requires 31 gold medals in Mysteries of the Past and has the following pets: Grim Chapel=

The Grim Chapel pet shop requires 43 gold medals in Mysteries of the Past and has the following pets: Capitol Peak= The Capitol Peak pet shop requires 55 gold medals in Mysteries of the Past and has the following pets:

The pet house
You can access your purchased pets through the map screen or the circular menu at the bottom, left-hand corner of the case screen. From here, you can switch between your currently purchased pets by clicking on the arrows to the left or right.

You can also feed your pets with either a bone biscuit, a fish, a chicken leg, or a piece of ham, but only one of those four every so often, as each food has a wait time, after which you can feed your pets with another food. Listed below are the wait times and how many hearts each food item gives:


 * A biscuit gives 1 heart with a 5-minute wait time.


 * Fish gives 5 hearts with a 4-hour wait time.


 * Chicken gives 10 hearts with a 12-hour wait time.

If you give your pet a chicken, you can not then give it a biscuit nor a fish, and you will have to wait for 12 hours before giving anything else to your pet, except:


 * Ham costs 5 cash, gives 10 hearts (20 hearts in mobile), and can be given over and over.

If you have more than one pet, you can feed all of the pets at the same time.

Once your pet has many hearts, it will grow up and its special abilities will increase. And once your pet reaches its Maximum Loyalty, you will not have to feed it anymore.

Level-up
When your pet has enough hearts (as displayed in the progress bar in the pet house), it will reach a higher level and will have a higher probability of finding bonuses. At least one rectangle is added to one of the skills. The exact probabilities of finding something after a scene are unknown and described as "very tiny" or "small" (as a first point of reference, a German Shepherd at level 2 had 10 "lucky finds" in 60 scenes played).

As seen in the pet shops, more expensive pets start with a higher chance of finding an item, which means their lucky find chance can end up even higher than fully leveled pets from earlier shops, but take much longer to raise to Maximum Loyalty.

Note that, at levels 3 and 5, your pet will grow up. Seven Bars (Excellent) is the highest possible output for a skill of a pet. The pets from Maple Heights, Grimsborough's Hidden District (Airport), and Pacific Bay's fifth pet shop (Innovation Valley) are the only pets that are capable of being maxed out to 7 bars (excellent) in both stats.

Grimsborough pets
Industrial Area=
 * Note: Both the German Shepherd and the King Charles Spaniel will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.

Financial Center=
 * Note: Both the Boxer and the Akita will be at 6 Bars (Very Good) in Skill 1 and 4 Bars (Fair) in Skill 2 upon reaching Maximum Loyalty.

Historical Center=
 * Note: Both the Chihuahua and the Collie will be at 4 Bars (Fair) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.

University=
 * Note: Both the Jack Russell Terrier and the St. Bernard will be at 5 Bars (Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.

Maple Heights=
 * Note: Both the Tiger and the Panda will be at 7 Bars (Excellent) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.

Airport=
 * Note: Both the Monkey and the Red Panda will be at 7 Bars (Excellent) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.

Pacific Bay pets
Ocean Shore=

Bayou Bleu=
 * Note: Both the Sea-Lion and the Dolphin will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.

Jazz Town=
 * Note: Both the Owl and the Raccoon will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.

White Peaks=
 * Note: Both the Squirrel and the Fox will be at 4 Bars (Fair) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.

Rhine Canyon=
 * Note: Both the Bear and the Fennec will be at 5 Bars (Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.

Innovation Valley=
 * Note: Both the Mountain Goat and the Robot Cat will be at 7 Bars (Excellent) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.

World Edition pets
Europe=
 * Note: The Wolf will be at 5 Bars (Good) in Skill 1 and 4 Bars (Fair) in Skill 2 and the Rat will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.

Sahara Region=
 * Note: Both the Camel and the Giraffe will be at 5 Bars (Good) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.

South Asia=
 * Note: The Elephant will be at 5 Bars (Good) in Skill 1 and 6 Bars (Very Good) in Skill 2 and the Crane will be at 6 Bars (Very Good) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.

Oceania=
 * Note: Both the Platypus and the Kangaroo will be at 6 Bars (Very Good) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.

South America=


 * Note: The Parrot will be at 6 Bars (Very Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 and the Sloth will be at 7 Bars (Excellent) in Skill 1 and 6 Bars (Very Good) in Skill 2 upon reaching Maximum Loyalty.

North America=


 * Note: Both the Eagle and the Maine Coon will be at 7 Bars (Good) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.

Mysteries of the Past pets
New Haven=


 * Note: The Yorkshire Terrier will be at 5 Bars (Good) in Skill 1 and 4 Bars (Fair) in Skill 2 and the Cocker Spaniel will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.

Elysium Fields=


 * Note: Both the Schanuzer and the Poodle will be at 5 Bars (Good) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.

Sinner's End=

Crimson Banks=

Grim Chapel=

Capitol Peak=

Trivia

 * All pets were intended to be dogs when first released; however, the release of the Maple Heights pet shop saw the introduction of companion animals which were not dogs. As such, the release of Jazz Town in Pacific Bay saw the "Police Dog Shops" renamed to "Police Pet Shops".