Talk:Cases/@comment-80.245.184.80-20151102114210/@comment-88.242.55.117-20151108093535

It just looks bland without the player having next to no influence to the story, like a non-existent being. Also, in Murdertown, Frank mentions something about meeting a girl at the broadway in Ivywood and wants to tell the story about it but the game (or the "player") stops him. I really wanted to hear that one. So yes, having the actual player (not the game) decide what to say would make the game more enjoyable.