Board Thread:General Discussion/@comment-26963612-20160520071907/@comment-88.175.96.32-20160530083718

One thing I don't understand is: if PS want to change the difficulty of the game, why didn't they proceed the way they did before several time, that is, by changing the number of points required to fill stars in scenes (that was nerfed down at least twice in the past) or by changing the time window for chaining combos (i think  that was nerfed down at least once for the difference bonus scene).

The way the PS does it now, players who raised a pet yielding cards can only feel cheated (and they were already the less interesting pets before the change, so they really did not need that).

But at the same time, PS does happy hours and similar operations more often than ever, so it's a bit puzzling...